Age of Empires II: The Age of Kings | |
---|---|
Basic Information | |
Video Game | |
Ensemble Studios | |
Microsoft Corporation | |
Age of Empires | |
Real-time Strategy | |
CD-ROM | |
Microsoft Windows | |
Retail Features | |
Ratings | |
Play Information | |
Player(s) | 1-8 |
North American Release Date(s) | |
Microsoft Windows September 30, 1999 | |
Awards | Changelog | Cheats | Codes | Codex Compatibility | Covers | Credits | DLC | Help Localization | Manifest | Modding | Patches Ratings | Reviews | Screenshots | Soundtrack Videos | Walkthrough |
- For the Nintendo DS game see Age of Empires: The Age of Kings.
Another entry to the Age of Empires series. Age of Empires II: The Age of Kings is a popular PCRTS game by Ensemble Studios. The game features many different civilizations, each with their own special technologies and units, from about the same time period. The game also boasted a flexible scenario creator and several campaigns that let you take the role of famous the historical figures, Genghis Khan, Frederick Barbossa, Joan of Arc, Saladin and William Wallace. An expansion pack was later released with even more campaigns, maps, and civilizations called Age of Empires II: The Conquerors.
Civilizations[edit | edit source]
- Britons (Unique Unit: Longbowman) (Wonder: Aachen Cathedral)
- Byzantines (Unique Unit: Cataphract) (Wonder: Hagia Sophia)
- Celts (Unique Unit: Woad Raider) (Wonder: Rock of Cashel)
- Chinese (Unique Unit: Cho Ko Nu) (Wonder: Temple of Heaven)
- Franks (Unique Unit: Throwing Axeman) (Wonder: Notre Dame de Reims)
- Goths (Unique Unit: Huskarls) (Wonder: Mausoleum of Theoderic)
- Japanese (Unique Unit: Samurai) (Wonder: Todai-ji)
- Mongols (Unique Unit: Mangudai) (Wonder: Genghis Khan Tent)
- Persians (Unique Unit: War Elephant) (Wonder: Taq-i Kisra)
- Saracens (Unique Unit: Mameluke) (Wonder: Great Mosque of Samara)
- Teutons (Unique Unit: Teutonic Knight) (Wonder: Maria Laach Abbey)
- Turks (Unique Unit: Janissary) (Wonder: Selimiye Mosque)
- Vikings (Unique Unit: Berserker, Longboat) (Wonder: Borgund Stave Church)
Gameplay[edit | edit source]
There are four resources necessary to wage a successful war: Wood, Gold, Stone and Food. Wood is used for most buildings and some soldiers such as archers. It is gathered by having your villagers cut down trees. They can drop off the wood at a lumber camp, or your town center. Gold is used for payment. Usually this is used when creating military units. Otherwise, it can be used to pay for researching certain technologies, or constructing some buildings. It is harvested from gold mines. Stone is the least important, but still useful, resource. It's used for building castles and stone walls. It is mined from the few stone mines found on the map. Finally, there's food, the most important resource to any civilization. Food is used to create villagers and soldiers. It is used up the most and also easiest to harvest. Villagers can create farms, harvest from wild berry bushes, or hunt packs of boar/deer. If any of these resources become scarce, the player can simply create a marketplace and sell resources and sell surplus to buy what is needed.
Combat is usually close ranged. Close range units are the various types of infantry and cavalry. Infantry refers to fighters on foot. They are cheaper but weaker than cavalry. Cavalry refers to units riding on horseback. There are also ranged units, such as the crossbowmen and spear-throwing skirmishers. These units are weak to melee attacks and are best served as defensive units, or backing up a group of melee units.
For the destruction of buildings, there are siege weapons. These are destructive catapults and battering ram type weapons. The strongest siege weapon is the trebuchet, a slow loading, slow moving, giant catapult. Archers arrows are weak against all siege weapons.
There are different game types available to the player outside of the campaigns. The 'Standard Game' mode allows you to set the map, the number of players, the AI difficulty and more. Objectives are changed depending on the game selected: You could make it so that whoever destroys each and every unit & building of the enemy wins, whoever reaches a certain score wins, whoever kills the enemies king wins, or you could even have a non-combat game where whoever builds a Wonder wins. These are only some of the game modes and options open to you before you start a game.
External links[edit | edit source]
- Age of Empires II IRC Channel: #aoe2 on RTSnet
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Posted byChinese OP1 year ago
Archived
Hello everyone, and Happy Friday!
With Christmas coming up, I thought I'd look at the unique unit of a civ which in real life gave many of us some treasured holiday traditions (Christmas trees, wreaths, Santa Claus, etc.): The Teutons. The fact that the Teutonic Knight was highlighted recent video by a certain Norwegian AOE2 player (https://www.youtube.com/watch?v=JA3i73d7hLM) makes the timing especially good to examine it more closely.
The Teutonic Knight is everyone's favorite slow-death unique unit, famous for being able to smash almost any unit - provided they can catch them. Less relevant is that they compete with units like the Berserk and Condottiero for the title of most stylish unit in the game.
First, though, the quick stats:
Cost: 85F, 40G
HP: 80 (100 elite)
Base Attack: 12 (17 elite)
Base Armor: 5/2 (10/2 elite)
Training Time: 12 seconds (before Conscription)
Elite upgrade cost: 1200F, 600G
Attack bonuses: +4 vs eagle warriors, +4 vs buildings
They are affected by all blacksmith/barracks infantry upgrades (danke gott Teutons get squires). With African Kingdoms, they were made slightly faster, now moving at 0.7 up from 0.65.
As seen above, the elite upgrade is expensive, but it gets you a LOT: 20 extra HP, 5 extra attack (on top of an already super-high melee attack), and a whopping 5 extra melee armor! However, it does not remove the main weakness of the Teutonic Knight, which is their (lack of) speed.
Slow movement plus relatively low pierce armor makes the Teutonic Knight probably the easiest unit to micro against in the game. Civs with fast ranged units (Mongols, Mayans, Huns, Berbers) can hard-counter Teutonic Knights. Additionally, hard-hitting ranged units like the Hand Cannoneer can punish them.
As we've seen in the last week, however, with a little ingenuity Teutonic Knights can even shred through archers. As a side note, Ironclad is especially useful for the Teutons, as it gives a little extra protection for shuttling Teutonic Knights in rams or siege towers around the map.
Where the Teutonic Knight excels is against melee-heavy armies, especially from civs like the Goths or Malay, as Teutonic Knights are so good at killing infantry that they can hold back a unit spam. The only melee units which can stand up to them toe-to-toe are Cataphracts, Jaguar Warriors, elephants, and Samurai. Teutonic Knights are slightly less good against Paladins/Boyars than they are against infantry, because of the sheer bulk that heavy mounted units have. However, light cavalry fare no better against Teutonic Knights than standard infantry do.
Counterintuitively, ranged units such as the Mameluke, Throwing Axeman, and Gbeto are a bad choice, as although they can micro against them, their melee attack will struggle to get through the Teutonic Knights' melee armor. Additionally, skirmishers have a low enough attack that they only do 1 damage to TKs, cementing the TK as a super-strong counter to trash.
Unlike some other units (Conquistador, Eagle Warrior, Mameluke, etc.), the Teutonic Knight costs significantly more food than gold. 40 gold a pop isn't cheap, but the TK is more a food-heavy unit, and the elite upgrade is even more so. Perhaps this is meant to synergize with the Teuton cheap farm bonus in the late game (enabling one to move villagers off of wood to seed more farms?). Does this make Teutonic Knights more or less affordable in the late game? Does it make them a viable alternative to champions in trash wars, especially as their creation time is significantly shorter than a champions' (21 seconds)?
It's often said that Teutonic Knights are beloved by newer players because of poor micro and melee-heavy armies, while higher skill level players never use them. True, they are highly specialized, and thus relatively easy to counter. But their strengths are strong enough, along with their cost and creation speed, that there are definitely situations where they should be used more but are forgotten for more familiar units, at least IMO.
What do you think of the Teutonic Knight's strengths and weaknesses? What maps does it shine the most in? Is the unit well balanced as it is or does it need buffs/nerfs?
Next Friday, I will be passing over the weekly discussion to /u/JRed_Deathmatch, who has kindly volunteered. Let me know if you want to take a shot at it!
Happy Holidays!
47 comments
Age of Empires 2: Age of Kings[edit]
Prima FastTrack Guide
Frederick 1[edit]
Use all of your food to create new Villagers. Send each Villager, escorted by a military unit, to the edge of your small central island. Search for the four crossings to the rest of the map. As you find them, immediately wall them. As your new Villagers are made, send them to help until all four barriers are constructed. Then send everyone back to the Town Center to gather resources.
Build a balanced economy as fast as you can. As soon as you have several Archers, attack the clamoring enemy troops pounding on your walls. Focus on one wall at a time, sending enough troops there to wipe out the enemy. If the Archers don't destroy the enemy, at least they will keep the enemy troops busy while several Villagers build a tower. As you complete each tower, garrison an Archer or two and move on. Once the towers are up, add a Mangonel to each crossing to prevent the inevitable Battering Ram attacks.
Now that your crossings are secure, advance your economy to the Imperial Age and destroy your opponents one by one. When you have enough resources, begin building Knights, Teutonic Knights, and Cannoneers. Mine lots of stone; your enemies will send endless swarms of Knights, Swordsmen, Scorpions, and Mangonels against you. The stone is for your overall offensive strategy: several towers filled with Archers.
By this time, your enemies' energy is dropping. They have seen their best and brightest slaughtered by your fortified Towers. Build an army of Knights, Teutonic Knights, and Battering Rams and quickly bring them to their knees. Use the Knights to quickly attack dangerous siege weapons, and use the Teutonic Knights against all other troops. Let the Knights run wild against enemy Villagers. As you destroy each kingdom's Castle, Town Center, and Villagers, it will resign. Destroy enemy churches to reveal the relics inside. To win, you must have six different Monks holding one relic apiece. Bring them back to your original church, but leave each Monk and relic standing outside of the church.
Frederick 2[edit]
First, send your Scout to survey Henry's lands. You can see them now—while he is allied—but when he turns on you, they will darken unless you explore them beforehand. Spend your initial shipment of gold on Knights, several Battering Rams, Teutonic Knights, and Crossbowmen. You'll have just enough time to campaign against the Polish Castle in the northwest before the traitor strikes. March north and lay waste to the lightly guarded Castle.
At the Polish Castle, defend your Battering Rams from Infantry attack. Use your Cavalry to smite down Polish Onagers before they savage your army. You'll suffer moderate casualties, but most only wounded. When Henry initiates his betrayal, do not throw these soldiers into the fight against him; instead, heal them inside your Castle and build a wholly new force (using your next supply shipment) to blunt Henry's initial attack.
Henry attacks with a mix of Teutonic Knights, Swordsmen, and Battering Rams. Several unit mixes can stop him, but be sure to include lots of Teutonic Knights and Archers in your army. Upgrade these units before sending them into battle. Amass a large force before counterattacking, but do not dally too long; Henry's Battering Rams will eventually knock down your houses. If this happens you're in trouble because you have no way to make more. Once your 'Army of the North' is healed, add it to the fray and concentrate on knocking down Henry's Castle. 'The Lion' will quickly cower when the castle falls.
With Henry's surrender, you can knock down the walls, imprison his captured Villagers, and use them yourself. Now your immediate goals are to defend Saxony and Bavaria from the attacking Poles while building up your economy. Send a ten-unit mix of Teutonic Knights, Cavalry, and Archers to the border shallows of each of your counties; this is enough to stop any Polish incursions. These blockades allow you to focus on upgrades, more troops, and a navy.
A navy will be of great help in conquering Poland; rivers lead to both of the enemy Castles, so build a force of Cannon Galleons and lay waste to them. This may be a challenge because the Poles like to build Onagers. However, it will allow you to avoid a long, slogging match against the Polish Huskarls. If the Poles still don't surrender, instruct your navy to destroy everything within range of the water and send an army to take out the northern siege workshop. Send Cavalry to wipe out any Onagers you find.
Frederick 3[edit]
The best initial strategy is to send your force of Priests and Spearmen on a quick mission to steal Cremali Villagers, then stay out of the line of fire. Head down the coast until you reach the Cremali stone-mining operation. Set all units on no-attack to prevent them from blowing your cover. Use Monks to convert no more than two Villagers. Next bring everyone back to your base to start making a Town Center. Meanwhile, send a few War Galleys to help defend the Garcona dock from the river patrol.
The Cremali will eventually start attacking you. Quickly build a Blacksmith and upgrade your Spearmen's armor. If you are attacked, retreat your forces to the Garcona and then sit back and watch them fight. Using this technique, you can eventually coax your ally's troops close enough to your town to protect it so that you can concentrate on economic development. The Garcona will usually smash Crema with no help from you whatsoever. While you build up, the river patrol will pose a greater danger with their endless naval harassment. As soon as possible, build two Keeps and put some Cannoneers inside to keep the coast clear. By the time you start running low on gold, the Cremali field in the east should be liberated. Use this gold to reach the Imperial Age; then consider how best to overcome Milan.
Although a slow advance such as this has its own appeal, it is not the most fun or elegant way to win the scenario. Instead, after fending off the first big Milanese attack, finish it in style! After ramming through Milan's northern gate, send in about twelve fully-upgraded Cannoneers, four Teutonic Knights, and three Monks, each in their own group. Rush straight up to the cathedral plateau, swerving to avoid Onager blasts. Only stop to shoot units close enough to block your path. Cannoneers really mow down most units that get in their way! Once at the cathedral, position your Cannoneers next to the barracks so they can cut down any new Swordsmen the Milanese make. Place the Knights to block the path up the plateau and start converting the cathedral.
Frederick 4[edit]
Your top priority from the beginning must be Towers and the stone to make them. To protect your small fishing fleet and the food it brings in, focus on fortifying the river mouth. Have two Villagers immediately build no fewer than three Towers and send all your Mangonels and War Galleys to back them up. This little fortress should be enough to beat off the Venetian attack.
Meanwhile, split your remaining Villagers into two groups. Have one construct a Town Center next to the southern stone pile and have the other build houses furiously. You can't build any new units until you rebuild all of the houses lost in the initial defeat. You have plenty of wood and food, so concentrate on getting the gold and (especially) stone flowing.
Your starting army is strong enough to protect you for awhile from the rampaging Paduan Teutonic Knights and Cavaliers. Begin training Crossbowmen and staffing a line of Towers running east-west below the river as soon as possible. Although the more northerly shallows are usually strong places to defend, in this case the Venetian navy makes the task impossible. Build a church and Monks early; you'll need them for converting and healing. As you grow more secure, increase your food and wood operations. Train Cannoneers and Cannon Galleys and be sure to build a Castle. The Paduan is skilled at siege operations, so your Cavalry must be vigilant against Trebuchet and (later) Bombard Cannon attacks. Prepare to ride hard at the enemy before they knock down your Towers.
The only way to win is by land, although you shouldn't hesitate to use your navy for defense and for limited attacks against the resource-rich southern islands. Pursue all army upgrades, including Elite Teutonic Knight and Paladin, in order to drive the aggressive Paduans and 'born-again traitor' Henry the Lion back across the western plains. This constraint puts you in a double bind because there isn't enough gold in your single pile to adequately outfit the Emperor's army. Therefore, you must brave the seas and commit yourself to a two-front war in search of gold.
If you decide to land on the far northeastern peninsula, send Transports counterclockwise along the edge of the map and avoid Venetian patrols. Send a sizable force with your Villagers; you'll encounter resistance soon after landing because this is the Paduan's front yard. Build another Castle and Tower network (again, set back from the sea; the Venetian navy cannot be trifled with). Staff it with deadly hand Cannoneers. These Towers, backed up by Paladins, will bleed the Paduan dry, though it won't come easily. To mine the massive gold pile, you must build either Bombard Towers or Cannons and stand toe-to-toe with the Venetian navy. Either way, you must spend a lot of resources to get the job done.
Alternatively, attack the two southern islands for their gold and stone. The stone island is relatively easy to capture—a lone Trebuchet can knock down its Tower. The much-needed gold is harder to get, though. The Venetian navy and a force of Bombard Cannons guard the Castle. It requires several attack waves to take. First, send a force of Paladins to kill the Bombard Cannons. Do not try to retreat the Paladins after their mission is complete. Next, send upgraded Battering Rams to knock down the Castle and Towers. The Venetian Cannon Galleons will make short work of the Battering Rams unless you establish local (and very temporary) sea control. Send about eight Cannon Galleons along and keep them clear of the island's Towers. Curiously, once all of the island's fortifications are gone, the Venetians trouble you no more in this area. Send a several Villagers to collect its gold.
With this gold and stone, you can finally move north from your southwestern base to drive Henry the Lion, the Paduans, and the Veronese back and eventually capture many resources. Prepare a massive force of Paladins, Teutonic Knights, and Cannoneers (deployed in Towers). Use them all to protect your several Trebuchets. Also create a few Onagers to combat the Veronese Cannoneers. By the time you reach the top of the western plain, your enemies' troops will be shattered.
Frederick 5[edit]
You must cross the Sea of Marmara to Turkey either from Constantinople or from Gallipoli. The obvious choice seems to be Constantinople. The Emperor of Byzantium is your ally and his powerful navy would be of great help in getting past the Saracen naval blockade, but the Emperor is fickle and will chase you from the city gates. This may make Gallipoli look more attractive as a departure point, but the Saracen naval blockade of Gallipoli is too formidable to run, as you will discover by having your army sunk several times if you try this approach. Therefore, the best route does, in fact, lie through Constantinople; storm the city so that its navy will transport you.
Several challenges lie between you and the city. Begin by organizing your troops well. Put Crossbowmen and Pikemen in one group and place them in a staggered formation so that an errant Onager shot doesn't kill twenty men. Next, make individual groups of Paladins and Teutonic Knights, giving the Knights the same formation (Paladins are agile enough to leave out of formation). Create one last group out of everyone else. You won't use this grouping in battle, but it's an easy way to get the rest of your army to march. Use a Scout to check what's ahead while the army follows. If you detect a threat, engage it with the group or individual units that can best handle it. Sometimes, when handling mixed forces, multiple groups must engage the enemy; ensure that your units face off against their intended targets. When fights do not go as planned, don't hesitate to retreat. Perhaps you can set up a trap for the enemy with the rest of your army.
A lone Saracen Galley blocks the river crossing; demolish this with Trebuchets. Across the river are greater dangers. Your Scouts should retreat from the Saracen ambush without serious loss, but destroying it is difficult. Most encounters with the four Elite Mamelukes draw the entire Saracen army of Mamelukes, Heavy Camels, and Siege Onagers into a larger conflict. Destroy each successive wave quickly before reinforcements arrive. Hit the Mamelukes with your Archers and Pikemen, then retreat them to be healed while your Teutonic Knights (backed by Archers) take on a wave of Heavy Camels. Finally, send your Paladins to dodge and weave their way to the approaching Siege Onagers. During all of this action, periodically send a Trebuchet (whose line of sight is fantastic) reasonably close to the front lines to use it as an early warning radar; retreat it whenever the enemy gets close. Once you have wiped out the Saracen army, it's easy to use your Trebuchets to destroy their Castle.
Now, assault Constantinople. The city is ringed by Bombard Towers and has two strong gates, but these are easily destroyed by your Trebuchets. As you fire upon them, the Byzantines rally forth, sometimes with Elite Cataphracts, sometimes with Siege Onagers. One attack, in which both of these units approach simultaneously, is particularly difficult to endure without loss. The solution is to retreat your entire army. The Cataphracts will leave the slow Onagers behind. Use your Pikemen and Teutonic Knights to dispose of the Cataphracts, retreating away just as the Onagers catch up to their fallen horsemen. Follow by sending in a few Paladins to smash the enemy's forlorn siege.
Once you've destroyed Constantinople's defenses, lob a few Trebuchet rounds at the Hagia Sophia Wonder to make the Byzantine Emperor see his error. He presents you with a large navy including several Transports for your use. However, at this point the navy is in grave danger, along with any aspirations that you have of crossing the Sea of Marmara; within seconds, an immense Saracen fleet sails in to destroy it.
Your only hope is to use your army to support your new navy. Immediately position Siege Onagers and Trebuchets at the northeastern walls of the city. Move the warships into the outer harbor where they'll be protected by your siege weapons. Spread them out; the deadliest weapon the enemy possesses is the Heavy Demolition Ship. Finally, move your Monks and a small force of Paladins (acting as cannon fodder) to the wall. Use all of these forces to sink or convert as many ships as you can. Concentrate on fire and demolition ships. Though you'll take heavy damage, with luck you can save one or two Transports, which are enough to get you to the eastern landing area. Ferry all of your remaining troops there and begin the long journey to the Hospitaller camp.
From this point onward, you must protect your remaining Trebuchets. You'll continually encounter mounted Archers, fortifications, or Bombard Cannons. If you bumble into these engagements, you will suffer crippling losses. It is crucial to use Trebuchets as your eyes, stopping to assess the latest threat and figure out which of your remaining troops can best handle it. This brings up a technique for easily destroying many threats: using the Trebuchet as a long-distance, undetectable artillery piece. Due to a limitation of the computer opponent's intelligence, Trebuchets can fire on enemy units without being detected as long as they are out of the enemy unit's line of sight. This makes it easy, although tedious, to pound your enemies without suffering a scratch. To do this, don't right-click on the enemy unit; it will be alerted to your attack and move. Instead, set your Trebuchet to Area attack the region occupied by the enemy unit. If you are down to your last ten units, you can often finish the march by shooting as many enemies from long range as possible while avoiding or killing enemy Trebuchets with your other units.
Frederick 6[edit]
You must first break through the fortifications of Saladin and Damascus. With Barbarossa's death, you are not seen as a threat and are free to set up your attack until (ten minutes later) your enemies get wise. Pay attention to how long it takes to produce each unit and the buildings required for training them.
The Damascene camp must be the focus of your attack. Although it's possible to punch through the rear camp wall and push on through to Jerusalem, this is quite risky because the Damascenes will pursue. You will have no easy way to fortify your isolated armies and a lucky siege shot could obliterate the Emperor's body. Leave the Emperor's body tucked away in the northern oasis of your camp and plan on obliterating the Damascenes; then use their camp as a forward base to overcome the remaining defenders of Jerusalem. Only when the path is cleared will you escort the Emperor's body in stately grace to the Dome of the Rock.
Destroy the several Damascene siege weapons scattered throughout the compound. Position a Paladin or two next to each and the enemy will automatically attack when alliances change. The Damascenes have Paladins of their own; to defeat them (and as an added weapon against Elephants) place your Pikemen in the middle of the complex. You'll need several siege units of your own to destroy the front gate (allowing your reinforcements to enter), the back wall, and the enemy Castle. Build several Capped Battering Rams and Trebuchets and enclose the Trebuchets in their own wall within range of the Castle. It is worthwhile to build a Castle of your own filled with Archers close to the back wall of the compound; these will wear down his units. As soon as the Castle is constructed, start training Teutonic Knights at your Castle. Build several Keep Towers, both for the elephants to chew on and to cut down enemy Villagers. Have a few Villagers of your own in the enemy camp to do repair work. Don't forget that all of these units and structures will need to be upgraded to have a chance of victory.
Now that you know which units to make, consider all of the buildings necessary to construct and upgrade them. You can build almost all of these in your camp and still reach attack positions in time. Produce Villagers to help you get all of this building done. Don't bother with resource gathering except for some gold. It is a good idea to build an upgraded wall around your camp; Saladin will attack it later. As the minutes tick down and tension mounts, focus less on your base and more on theirs—positioning your units is really critical!
At zero hour, the action will quickly desolve into a bloody chaos that you cannot fully control. Focus your will on two goals: turning Elephants and destroying the Damascene Castle and the Trebuchets he will make there. Immediately put your own Trebuchets to work on the enemy Castle and destroy his initial siege units so that these efforts will not be hindered. Then click one-by-one on your Monks and have them convert Elephants. With the rest of your time, use your other units to kill enemy Monks and prevent his Elephants from knocking down the wall to your Monks. If you have a few seconds left over from these crucial maneuverings, set your Battering Rams to work destroying the walls or his buildings, but keep them away from his units!
After a really nasty fight, you'll own the Damascene base. Now secure it from the impending Saracen counterattacks. Build Towers on the periphery and fill them with Archers. After healing your forces (including the Elephants), you are ready to head south. Your major opposition in this phase comes from Saracen Mamelukes, Archers (including Saladin's cursed Archers of the Eyes), and Onagers. Your Paladins, Teutonic Knights, and Elephants shouldn't have too much trouble rolling over them, especially if you periodically construct Archer-filled Towers to consolidate your gains. Put your Villagers to work in your base to build a strong economy. Your initial resources will run out soon; use the new resources to fully upgrade all of your units.
When you have destroyed Saladin's forest of tents, head slightly southeast and destroy all of his military buildings and Town Center. This provides a staging area for the final attack on Jerusalem. Now you encounter forces more difficult to handle; swarms of Horse Archers backed by Monks sweep in from the west. If you send Paladins to slice them apart, the enemy Monks will convert many of them. Use Monks (guarded by the rest of the army) to show the Horse Archers the error of their ways. You can often assign several Monks to convert the enemy while still more heal them from behind. When you have converted enough Horse Archers, have them shoot down their old compatriots—especially the Monks.
Using this strategy, you can easily reach the northern wall of Jerusalem. Punch through it with Battering Rams and Trebuchets and send in a horde of Teutonic Horse Archers to deal with the enemy Monks inside. Monitor your troops so that they do not accidentally knock down the Dome of the Rock. When the city is stripped of defenders, set up a solemn victory march—you deserve it for having gotten this far! Line the route of the Emperor's cart with your cheering troops and deliver him to heaven.
Introduction FoodStarting Defense Attack | Joan 1 Joan 2 Joan 3 Joan 4 Joan 5 Joan 6 | Genghis 1 Genghis 2 Genghis 3 Genghis 4 Genghis 5 Genghis 6 | Frederick 1 Frederick 2 Frederick 3 Frederick 4 Frederick 5 Frederick 6 | Saladin 1 Saladin 2 Saladin 3 Saladin 4 Saladin 5 Saladin 6 |
Age Of Empires 2 Teutonic Knight 2
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Age of Empires 2 Cheats
- PS2 | Submitted by PoppyCHEESE STEAK JIMMY'S - 1000 Food
ROBIN HOOD - 1000 Gold
ROCK ON - 1000 Stone
LUMBERJACK - 1000 Wood
NATURAL WONDERS - Control nature (lose control of men)
RESIGN - Defeat yourself
BLACK DEATH - Destroy all the enemies
WIMPYWIMPYWIMPY - Destroy yourself
FURIOUS THE MONKEY BOY - Get a Furious Monkey Boy
HOW DO YOU TURN THIS ON - Gives a 'cobra' car
TO SMITHEREENS - Gives a saboteur
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AEGIS - Immediate Building
TORPEDOx - Kills opponent x
POLO - Remove Shadow
MARCO - Reveal Map
WOOF WOOF - Turns birds into super dogs - PC | Submitted by SimonPress Enter to enter cheatsType the code, for example cheese steak jimmy's. Don't press Enter, though: copy it then press Enter. Press Enter then paste it the keep doing it then about 1 minute you will have 1000000 food. You can do it with other things like wood, stones, gold, etc.
- PC | Submitted by GamesRadarBring up the chat box by pressing ENTER then enter these codespepperoni pizza (gives you 1000 food)
coinage (gives you 1000 gold)
woodstock (gives you 1000 wood)
quarry (gives you 1000 stone)
reveal map (reveales map but not fog)
no fog (lifts fog)
gaia (control animals not people) - PC | Submitted by GamesRadarDuring gameplayCtrl + P
- PC | Submitted by GamesRadarDuring gameplayCtrl + C
- PC | Submitted by GamesRadarDuring gameplayCtrl + Q
- PC | Submitted by Mike HabermanTo increase your transport ship capacity without researching any thing. Go into the siege weapons work shop and create a few battering rams. Then garrison some troops inside the battering rams (these have to be foot soldiers other wise it won't work). Then load them on to a transport ship and you'll be able to quadruple your transport ship capacity.
- PC | Submitted by GamesRadarDuring gameplayCtrl + T
- PC | Submitted by GamesRadarUse the following command line parameter to start the gameAug 18, 2014 HEHE BOI give your meat a good ol rub remix. HEHE BOI give your meat a good ol rub remix. Mix - Give your meat a good ol remix YouTube; How Car Dealerships Rip You Off (The Truth). Nov 19, 2014 Give your meat a good ol rub. Ainsley Harriot. Sections of this page. Accessibility Help. Press alt + / to open this menu. Email or Phone: Password: Forgot account? See more of Give your meat a good ol rub on Facebook. Create New Account. When somebody tells you 'give your meat a good ol' rub' it means that person is telling you to go jerk off. Give your meat a good ol rub original. Nov 26, 2012 Ainsley blends together the ingredients for this famous marinade and is overjoyed at the lip smacking prospect of his favourite jerk chicken. For more BBC Good.NoTerrainSound
- PC | Submitted by GamesRadarUse the following command line parameter to start the gameNormalMouse
- PC | Submitted by GamesRadarWhile playing, hit ENTER, then type in the code.TO SMITHEREENS
- PC | Submitted by GamesRadarWhile playing, hit ENTER, then type in the code.BLACK DEATH
- PC | Submitted by GamesRadarWorld of warcraft game. While playing, hit ENTER, then type in the code.TORPEDO#
- PC | Submitted by GamesRadarWhile playing, hit ENTER, then type in the code.HOW DO YOU TURN THIS ON
- PC | Submitted by GamesRadarUse the following command line parameter to start the gameNoStartup
- PC | Submitted by GamesRadarUse the following command line parameter to start the gameNoSound
- PC | Submitted by GamesRadarUse the following command line parameter to start the gameNoMusic
- PC | Submitted by GamesRadarUse the following command line parameter to start the gameMfill
- PC | Submitted by GamesRadarUse the following command line parameter to start the gameMsync
- PC | Submitted by GamesRadarUse the following command line parameter to start the game1280
- PC | Submitted by GamesRadarUse the following command line parameter to start the gameautompsave
- PC | Submitted by GamesRadarUse the following command line parameter to start the game1024
- PC | Submitted by GamesRadarWhile playing, hit ENTER, then type in the code.I R WINNER
- PC | Submitted by GamesRadarUse the following command line parameter to start the game800
- PC | Submitted by GamesRadarWhile playing, hit ENTER, then type in the code.I LOVE THE MONKEY HEAD
- PC | Submitted by GamesRadarWhile playing, hit ENTER, then type in the code.MARCO
- PC | Submitted by GamesRadarWhile playing, hit ENTER, then type in the code.WIMPYWIMPYWIMPY
- PC | Submitted by GamesRadarWhile playing, hit ENTER, then type in the code.RESIGN
- PC | Submitted by GamesRadarWhile playing, hit ENTER, then type in the code.AEGIS
- PC | Submitted by GamesRadarWhile playing, hit ENTER, then type in the code.POLO
- PC | Submitted by GamesRadarWhile playing, hit ENTER, then type in the code.NATURAL WONDERS
- PC | Submitted by GamesRadarWhile playing, hit ENTER, then type in the code.ROBIN HOODOct 02, 2017 SoundTracks: The Train Set Game Free Download PC Game Cracked in Direct Link and Torrent. SoundTracks: The Train Set Game – The soundtrack to Tracks: The Train Set Game features 13 beautiful piano pieces. The dulcet tones of this soundtrack rewards your ears and brings. CRACKED – FREE DOWNLOAD – TORRENT. Game free download for windows 7. Tracks Free Download. Tracks Free Download Full Version RG Mechanics Repack PC Game In Direct Download Links. This Game Is Cracked And Highly Compressed Game. Specifications Of Tracks PC Game. Genre: Indie, Racing, Simulation. May 13, 2017 Tracks Game Free Download links have been collected from different file hostings (like Mega, Google Drive, Userscloud, Usersfiles, Zxcfiles, Kumpulbagi, Clicknupload, Hugefiles, Rapidgator, Uploaded, Up07, Uptobox, Uploadrocket, and other fast direct download links). We also provide torrent and FTP links which have reliable download speed. If you had noticed any problem in the link or in the.
- PC | Submitted by GamesRadarWhile playing, hit ENTER, then type in the code.CHEESE STEAK JIMMY'S
- PC | Submitted by GamesRadarWhile playing, hit ENTER, then type in the code.ROCK ON
- PC | Submitted by GamesRadarWhile playing, hit ENTER, then type in the code.LUMBERJACK
Age of Empires 2 Hints
- PS2 | Submitted by SOLIDUS SNAKEWhen you are playing a regicide and you want to kill the allies, (this could be because you want their relics or because you are really weird) upgrade to the imperial age and build a siege workshop. then train a load of cannoneers. move your forces into the enemies base and tell your hand cannoneers to attack ground on on of their buildings and it actually does damage to it! i tried with trebuchets but it didn't work. you can do this on any level where you have an ally.
- PS2 | Submitted by SOLIDUS SNAKEWhen you are another team in a death match, there is not meant to be a tick on the lock team's square when you just went into the death match icon - when you are in a game get a monk and go to press start and go to tick diplomacy and you allies are Britons and then you change allies to enemies the Britons don't attack you then you convert the longbowman
- PS2 | Submitted by SOLIDUS SNAKETO DO THIS PUT DIFFICULTY ON TO VERY EASY/EASY. AT START OF GAME BUILD A MARKET. YOUR OPPONENT SHOULD NOW CHANGE HIS STANCE TO NEUTRAL AND WILL ASK YOU TO SEND HIM 200 EACH OF WOOD FOOD GOLD AND STONE [SOMETIMES JUST 200 OF ONE THING!] SEND HIM HIS AMOUNT OF GOODS. WHEN HE SAYS LET US BE FRIENDS HENCEFORTH.. CHANGE YOUR STANCE TO ALLY. BUILD A MASSIVE ARMY. BUILD BOMBARD TOWERS ALL ROUND HIS AND HIS CASTLE AND TOWN CENTRE. BUILD A FORTIFIED WALL ROUND HIS CASTLE AS WELLS AS BOMBARD TOWERS. SEND YOUR ARMY INTO HIS BASE. SWITCH YOU STANCE TO ENEMY. WHEN THE CASTLE HAS FALLEN [BECAUSE OF BOMBARD TOWERS] THE KING WON'T ESCAPE DUE TO THE FACT THAT HE IS SUCH BEHIND A WALL! JUST LET BOMBARD TOWERS FINISH HIM IF THEY CAN REACH IF NOT USE TREBUCHETS AND MANGONELS.
- PS2 | Submitted by SOLIDUS SNAKEFirst of all, get an ally or someone who is neutral with you, then get a market and buy over 20 trade carts (as many as you want but the more carts the more gold) and make them all trade with the other person's market and watch the gold when they come back. (note:check that their route is ok for any enemies lurking nearby, if so send some archers or cavalry to protect them.)
- PS2 | Submitted by SOLIDUS SNAKEWhen teutons are your enemy choose easy as difficulty and when playing get lots of monks (about 20) and when they send over a teutonic knight get all the monks to convert him and a few monks will die but the others will convert him. make more monks to take the over dead monks place and wait for another attacks and do exactly the same as above and you can get as many as you want without being teutons.
- PS2 | Submitted by SOLIDUS SNAKETo have a better chance of winning, build more than one base. Enlarge the base you start out with, making it completely fortified with at least two castles. Then, send a scout cavalry, or some other fast moving unit, to the opposite side of the map from your base. After you have checked the area and confirmed that it is safe, send a villager to build a castle at that location and fortify that base. This is very helpful if your enemy knows where one of your bases are located, especially during online play.
- PC | Submitted by Warrnambool.When you click the make a man button on the toolbar click on the little flag where you can place the man you just started to create and keep clicking in the same place as fast as you can. It should double the time to make a man.
- PC | Submitted by JmanThis is hardly a cheat, more of a cheap win. note that this takes lots of time and stone to do. go to a corner in the map and build your desired town. then build your walls w. only castles. they are nearly impossible to destroy when they are used like that. i always just build a square mass of castles and its all over. just make sure you have workers to repair them. and if you have enough stone, simply built a single wall in front of the castle wall and then your castles are safe for a while. to get all the stone, use the code rock on. hit enter, then type rock on. highlight it, copy it, hit enter, hit enter again, and hit ctrl+v. use as needed. the castle wall takes lots of time, but it is foolproof. just remember to build that single wall, and i would put archers in the castles to give better attack. finally, build things that can destroy battering rams and catapults and you cant get touched.
- PC | Submitted by GamesRadarPush enter ands type the code you want, but don't push enter when your finished!!, high light it with the mouse and then right click it, push in COPY and then push enter, push enter again, {without typing anything} right click the area where you type in, then push PASTE and then enter, you can continue pushing
this code in until you feel satisfied of what you have - PC | Submitted by brianBuild your army almost every time. make an army of as many people as you can (I use spearmen) and separate them into two groups. use 1 expendable person to find a group MAKE SURE HE DIES THE ENEMY WILL FOLLOW HIM!!! then take one group and put him on one side and the other group on another side stay a healthy distance away until ready to attack make sure you outnumber them by a lot the ATTACK!!! it works almost every time.